How does he do it?

I'm working on a comic right now with a friend and I realized as I sat down to draw the first page, that I've never drawn a proper comic before. Nervous about making the first page of this project my first page ever, I decided to make a practice page:

This little gag has been in my head forever. I've always wondered what kind of things Batman (or Arrow, as he pulls the same thing on that show constantly) overhears. Because you know this is how it works. The person he is talking to looks down for ONE SECOND, and we're supposed to believe Batman is long gone. Really? He's a dude in body armor and a cape, you'd hear him sprinting away, huffing it down the alley, or at least catch a glimpse of his backside as he zips off on his grappling hook. 

My favorite version of Batman is the mentally unstable version (like Miller's Dark Knight Returns). A dude with an unbreakable moral code for not killing people (intentionally, he will definitely ruin lives via broken bones and/or repeated concussions) who also dresses like a bat, and knows all of the karate would probably get a kick out of doing this to people. That, or just think he's awesome every time he does it. 

Anyway, I learned a lot putting this together. I'm nowhere near ready to start this actual comic, but from what I've heard, comics are all about learning by doing. Hooray learning!

Animation Appreciation: WoW

I've always loved animation. No shocker there. In an alternate timeline I'm probably an animator. While I'm not sure it could ever be anything more than a hobby for me, that doesn't mean I can't appreciate the craft. And I do. Animation is super cool. 

Anyway, Blizzard is in the process of sprucing up the characters in World of Warcraft, their massively popular MMO. The game's been running for 10 years, which means it was built on tech from 11 to 12 years ago. So with their next update, they're pushing some new models, animation and more.

I've never played WoW, and probably never will. Those types of games just aren't my cup of tea. Still, this look into the animation changes on this character is really cool. If you're at all interested in animation, give it a read.

I'm always fascinated by the cleverness of game animators, who must take things like player interaction, repetitive actions (casting the same two spells for hours), and hardware limitations into account.

I posted one of the videos from the article below. Go read it!


The Last Hair Bender

The Last Hair Bender

This was one of those drawings that got away from me. I sat down to sketch out an idea, fully intending it to be nothing more than a rough sketch, as it was already too late. Then I got in the zone and just kept going, but that nagging, responsible voice telling me to go to bed and get some sleep never left. 

This created a weird mix of pressure--to push the picture and try things I normally wouldn't and had just learned, and to push myself to press on and not tweak and retweak sections so I could go to bed.

The end result is something I'm pretty happy with. There are some spots I'd like to clean up (she could be more kinetic, I think I could push her into a more forceful and dynamic pose), but for something I cranked out in just over an hour--that's with some Google Image search time--I like it. 

For the record, the techniques I tried on this I learned in this Udemy.com course by Sycra Yasin. Most of what he showed in the lesson I already knew how to do, but I didn't know how they could be used for art. I'm not sure I'll adopt his workflow for everything, but it was definitely fun to experiment with. If you're into art at all, you should definitely check out Sycra's youtube page. He's a phenomenal teacher and a super talented artist.

Embracing imperfection

I find it funny that digital art’s greatest advantage is also its greatest weakness (for me, at least.) In digital medium, the biggest problem and boon is that perfection is possible. Not easy, but possible.

And that drives me nuts.

Because I keep trying for it even when I tell myself not to.

But not so with traditional medium. For some reason, the nature of traditional media makes me expect imperfection and, in fact, makes it more beautiful and interesting.

I guess this is a long way of saying I got some brushes for Manga Studio so I can have the best of both worlds.
— http://frenden.com/post/79939480253/rheill-i-find-it-funny-that-digital-arts

Saw this post at FRENDEN.com. Couldn't have said it better myself. My passion for drawing has only increased since I started working with actual pencil, paper and ink more frequently. It's taught me to embrace the imperfections, improvise better, and has forced me to iron out and/or confront some weaknesses. Frenden's Manga Studio brushes do the same--just gotta make sure I don't lean too heavily on that Undo button. 

She who must not be looked upon

I thought this would make a perfect pairing. Like the previous sketch dailies entry, I started this one on my coworker's Surface Pro 2. When he first brought it in, he had the default stylus and no screen protector. I thought the experience was okay, but didn't like it more than my aging Cintiq 12WX. 

The next time he brought it, he had a compatible Wacom pen with a felt nib, and a matte screen cover. He'd also tweaked the settings a bit, making Manga Studio more responsive. The new pen and screen cover made a huge difference, offering more paper and pen-like friction. I sketched out the doodle above and emailed it to myself to tinker with later at home.

Add a keyboard to that thing and the Surface Pro running Manga Studio 5 is awfully tempting. Still, I think I'm going to hold out for the Cintiq Companion refresh (hopefully in August/early fall). I want the slightly bigger screen, better processor and amount of RAM the Companion offers. 

PS - If you follow me on Twitter or Instagram, you already saw this sketch. I'm going to try to start posting them here too with a bit more background behind each one. So come on back if you like peeking behind curtains.